*Fixed a message telling the player waves would come every 5 minutes when in reality it is 6 (if you include the timer countdown) *Fixed an issue in Freeplay telling the player waves would spawn consecutively after 8 minutes when it should have been 12 *Fixed issues with creatures picking up other creatures (Interpolation should work vertically, creatures should correctly stick to the mouth and animation should play correctly during pickup) Due to this we have made changes to how this works. This bug has been hard to replicate and hence hard to fix but special thanks to our community for helping us locate this one. This would occasionally cause ants that were pathing on them to fall and potentially re-path in a near infinite loop. This issue was caused by ramps being made pass through-able when the tide rose on 2.1 and 2.2. *Fixed an issue crashing Queen of the Hill on certain hardware setups under certain circumstances.
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